# Light in the Sky

This pack uses the [packwiz](https://packwiz.infra.link) format, allowing it to be published as a CurseForge modpack, a [Modrinth](https://modrinth.com/) modpack, etc.

However, thanks to dark magic, this repo also doubles as a working Minecraft instance for the vanilla MC launcher.

## Installing

* [CurseForge](https://www.curseforge.com/minecraft/modpacks/light-in-the-sky)
* [Modrinth](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fmodrinth.com%252fmodpack%252flight-in-the-sky)

### MultiMC auto-updating instance

Click 'Import ZIP...' and copy-paste this link: [https://appl.garden/mc/lits/polymc/Light in the Sky.zip](https://appl.garden/mc/lits/polymc/Light%20in%20the%20Sky.zip)

### From source

1. Clone this repo
2. Run `./install-mods.sh` to pull all the JARs from Curseforge and/or Modrinth
3. Install Forge 36.2.35
4. Set Forge's game directory to this repository
5. ???

#### Updating

1. `git pull`
2. If new commits contain a "[MOD UPDATE]": re-run the `install-mods.sh` script :(

## TODO

* Mods:
```
AntiPortals-2.0.jar betterendforge-1.16.5-2.5.jar BrandonsCore-1.16.5-3.0.15.248-universal.jar CooperativeAdvancements-1.16.5-forge-1.3.0.jar Draconic-Evolution-1.16.5-3.0.27.462-universal.jar ftb-backups-2.1.2.2.jar GameMenuRemoveGFARB-1.16.4-1.1.1.jar GunpowderLib-1.16.5-1.2.2.jar online_detector-1.16-1.3.0.jar pollutantpump-1.16.5-1.4.0.jar ProjectIntelligence-1.16.5-1.1.0.35-universal.jar radon-0.8.0a.jar
```

### from 1.16
* 0 water in insolator recipe does not work
* Buggy graphics on barrels
* Bugged disenchantment table cost
* Draconic Evolution generator and misc. dynamos are buggy with pollution
* Remove some recipes (I forgot what I meant when I wrote this)
* DE upgrades in end cities???
* Blacklist Ravager Hide, deal with Quark mobs in general
* copper pipe rename not needed
* island icons
* Thermal Dynamics
* fun with Somnia and Celestial Manipulator
